The Percy and Neville feud was a series of raids and skirmishes between two prominent northern English families and their followers that helped spark the Wars of the Roses.
Beginnings
No one really knows what caused the start of the feud but the first outbreaks of violence were in the 1450s prior to the Wars of the Roses. Theses families would later meet in battle several times during the war.
Scenario.
The Bridge at “Staemsford”. A fictional skirmish inspired by the actual
battle between the two families at Stamford Bridge, where two of the Percy family
were taken hostage.
The Percy family are crossing the bridge with a wagon of supplies through the
village of Staemsford. Suddenly they are ambushed from the village in front and
from a wooded area behind the bridge.
The Percy family must move the wagon off the table and the Neville family must
stop this.
• 2
x 6 MAA foot figures (with mounted option...Swap out one unit of retinue for a
mounted option).
• 2
x 12 Expert Archers
• 1
x Wagon that defends as a unit of 12 Yeomen. This Wagon can not attack
only defend. It has the strength, defense value and armour of a unit of Yeomen.
• 2
x 6 MAA foot figures (with mounted option...Swap out one unit of retinue for a
mounted option).
• 2 x
12 Expert Archers.
Scenario
Special Rules “Heroic Leader and Standard Bearer”
You
will have a detached leader (Lord) and his standard bearer that are grouped
together. They must remain within 1” of each other at all times. They have a
strength and stats of a 6 figure MAA unit with the special Ferocious/Fearsome rule. For
this scenario they can not be mounted. They fight and take casualties
the same as a MAA unit. Every time they take a strength/ casualty the player rolls 2 d6 on snake eyes, the leader is killed and every unit in his warband takes a courage test. The leader is the last casualty/strength point to die.
They
give a +1 to morale for any friendly unit within 12”. In this scenario they
cannot attach to a friendly unit.
If
the leader is within one inch of a friendly unit then that unit can re roll
a single failed activation test this turn. You can play around with this and make the distance 6 or 12 inches. I wanted the leaders to stay close to units as its a small table 4 by 5.
The Neville side mark out on paper what troops are at each deployment marker and exactly where the 2 deployment markers are to be placed on the table. They must be at least 18 inches from the bridge, and units must be deployed within 12 inches of the marker.
The Percy Side must mark out his line of march and
where his troops are in the column of march, the wagon must be in the centre of
the column.
Starting and End
As soon as the wagon reaches the bridge in the middle
of the table the ambush is sprung.
Percy objective is to get the convoy off a table edge. Neville objective capture the wagon.
Game will run 6 turns, then a D6 is thrown to decide if there will be a 7th turn. 1, 3, or 5 is 'no'. 2,4,or 6 is 'yes'.
The game starts with the wagon arriving at the bridge. I just start the game at this point.
Here is the hand out I made for the players to read before the game.
Lovely looking game, I’ll come back some time and try the scenario 👍
ReplyDeleteBeautiful table and figures on display here....good luck with your campaign.
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